Quote:
Originally Posted by Rygar
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EQ PVP seriously sucks from a balance perspective. But in truth, imagine how much less drama EQ would be if you could kill bot trackers that are probably screen sharing or hate farmers locking your Magi staff down or don't want to wait 20 deep at a shot at some mob. Nevermind preventing raid forces from mobilizing in strength or interrupting CHeal chains.
It's the fact that the campers can't be killed by players (or trained with other mobs) that enables a lot of 'lockdown' behavior.
Would be interesting to see if Arena PvP rules (i.e. no looting coin) could be enabled in certain areas on blue/green for a year to see what happens.
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I really think that PVP would make raiding great. PVP in eq sucks when you need to exp.
But when you're end game you are usually having fun. The more someone is trying to progress while they pvp the less fun they are having. So by turning PVP flagging on when you attack flagged raid mobs I think would really be a great way to do eq raiding and pvp.
A big fight, and then quickly killing a raid mob with your guild, is a lot of fun.
Messing around with other flagged enemy guild players between raids is fun.
Exping and pvping is not fun. But for raid level characters, it's totally a great thing to want to min max for and do to keep the game alive.