Quote:
Originally Posted by Zuranthium
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Pet tracking is not classic in terms of developer intent and the amount of people who knew about it.
Lull sucking is very classic, and that kind of hard data is something they're always going to adhere to when they have the info.
It's supposed to be generating more aggro, lol. They implemented the classic nerf to clicky/proc aggro incorrectly and put an aggro cap on all spells instead.
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Disease cloud change was from getting rid of good aggro on disease counters. My best reading of the record is that this was probably a change that happened on live after shaman slows were given disease counters, which briefly gave slows double aggro. On live they fixed slow aggro with the disease counter change. Shouldn't be on our timeline; we end before shaman slows get disease counters.