Early 3d shoot em ups like Duke Nukem, side scrolling platformers like Sonic and top down rpgs like Zelda taught me in adventures to always push the boundaries of a game and find ‘secret areas’, so in any new adventure game I always try to get out of bounds/discover ‘secret areas’ in any new game, often ending up in me doing the game out of sequence (you weren’t meant to be able to climb into that area yet as you don’t have the proper item/mount/pokemon type thing).
I don’t blame it on QA, but there does seem to be a shift away from encouraging that kind of exploration.
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