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Old 06-08-2025, 12:08 AM
Rygar Rygar is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
They literally thought the game would be entire groups of players moving through areas slowly as they explored and roleplayed. They didn't envision stuff like camping mobs. They were really surprised people sat at one spot for hours. Snare is to prevent runners. Lull and harmony are to break up monsters as you move into rooms. FD splitting and pulling was not part of the "vision" at all.

They never thought about 99% of the stuff in the game, they didn't even know what they were making at the time.
He is 100% correct here. I recall reading Brad interviews about him and the team confused on why people were content to sit in 1 spot all day in a dungeon instead of crawling around. Same with FD, I recall him saying it was intended to be a 'avoid death' situation, but when they started using it for splitting they kind of shrugged their shoulders at it. Man... they really should have made that thing a 6 min timer or something.... would be glorious.
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