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Old 04-02-2010, 02:35 PM
Aeolwind Aeolwind is offline
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- Sta on Group, extra HP always rocks
- Str is negligible in most cases, as is dex.
- Regen on the folks taking damage is actually a larger damage mitigation than an AC improvement from a shaman.
- Haste only if an enchanter isn't around. Depending on the number & type of melee, haste can actually increase the groups DPS beyond the extra damage that a shaman can generate with nukes/dots. For SK/Pally, not so much, but ranger/rogue/monk you'll see a marked rise in damage, especially if it is loaded towards 2 rogue/monk.

Essentially, if mana is tight: Sta/Regen/haste are all you should directly worry about. Beyond that is gravy.
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