Quote:
Originally Posted by Goregasmic
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Makes more sense. I also find it hard to believe they didn't know people would camp the better items. How did they think dungeons would work on a populated server? People would play zonewide musical chair with camps every time the respawn timer is up? I understand they probably had limited testing but that's pretty basic dynamics with non linear/instanced dungeons.
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Well, to be fair they didn't think the game would be nearly as populated as they did. So as a general leveling matter they did expect more dungeon crawling. But yeah they certainly would've had to expect that there would be camping of specific mobs to some degree.