Quote:
Originally Posted by DeathsSilkyMist
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If I had to take a guess, they probably thought people would focus more on adventuring instead of camping. Like dungeon crawling through a dungeon without stopping to camp a mob.
Everquest came from MUDDs and DnD. In those games you do an adventure (like a dungeon crawl) and you simply get whatever items you happen to find along the way. You didn't run a very specific part of the adventure over and over until you got the item you want.
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Yeah I totally understand but I don't see how this would work out if there's more than 2-3 parties in the zone already. Seems like their play testing was rather limited.
That and it was obvious people would want the more interesting items. You can't put 9int/wis on GEBs in classic and not expect most casters/healers will want it. Or SSOY or FBSS or whatever.
Quote:
Originally Posted by Potus
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Almost every nerf that happened during classic EQ was the result of players being super jealous/mad/envious of a class playing the game in a way seen as gaining an advantage and going on the Sony Station/Verant forums and griping -- it's still the way it is here which is ironically the most accurate part of classic EQ.
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I mained a wiz back then and I remember being mad at druids because they had every type of spell under the sun and you couldn't throw a stone without hitting a druid. They sure were a whiny bunch and it seemed to me verant cattered to them back then.