Quote:
Originally Posted by Goregasmic
[You must be logged in to view images. Log in or Register.]
Makes more sense. I also find it hard to believe they didn't know people would camp the better items. How did they think dungeons would work on a populated server? People would play zonewide musical chair with camps every time the respawn timer is up? I understand they probably had limited testing but that's pretty basic dynamics with non linear/instanced dungeons.
|
If I had to take a guess, they probably thought people would focus more on adventuring instead of camping. Like dungeon crawling through a dungeon without stopping to camp a mob.
Everquest came from MUDDs and DnD. In those games you do an adventure (like a dungeon crawl) and you simply get whatever items you happen to find along the way. You didn't run a very specific part of the adventure over and over until you got the item you want.