Quote:
Originally Posted by TheBlob
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Chardok it will be (when I'm higher level), then!
PatChapp, do the non-summoning level 55+ in WW have any chance of dropping level 55+ spells?
Tewaz, your answer really made me laugh hahaha
Concerning Juggs or Guardian wurms, can a single group kill them? With my RL friends, we have:
Player 1: Paladin, Necro, Bard, Ranger or Wizard
Player 2: Druid, Warrior or Enchanter
Player 3: Magician, Druid, Cleric or Monk
Player 4 (doesn't play that much so won't be around every time): Cleric
Can any combination of toons owned by Player 1, 2 and 3 (maybe 4) handle Juggs or Guardian Wurms?
Also, I just realized I posted in the Caster forum, when it should be in the priest forum. How do I move a thread?
Thanks for the answer everyone!
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Gwurms
You need harmony there at least to break the camp,after that enchanter cleric works. Enchanter has to be 59/60,preferably 60 or going to be many many slow resists.
More traditional group works at juggs,but you'll need access to the camp via coth. Raid guilds should have a coth mage you can use for this. A lvl 59/60slower makes juggs really easy,need a good fd splitter. If you're going to do prot and tola,you'll want some high level melee. If you get in a good cycle,prot and tola is one of the best spell farms in the game,but they are 3hr spawns and difficult