Yeah it would still be heavily one sided and zerged, if there was a population at all for Red 2.0 Teams. Rogean Test Server... heard it here first.
The biggest benefit of Teams is the resistance can work on people and that gear is locked in for your team. Getting burned turns the resistance into psychopaths (Tempest) and they go with a scorched earth burn it down strategy logically so, but it breaks the system basically.
The other main thing would be Variance for raid mobs especially Classic/Kunark, to create some window of PVP instead of Zerg shows up at 10:07 and no one can compete. On Live my guild was smaller, and raided late, so if there was a mob up we could snipe it because no one would give a fuck or have numbers. We had a 50 vs 50 in POH over Inny once with the B team guilds, Knights of the white rose with that situation. Zone crashed when they zoned in, 100 people loaded in staggered in POH and fought it out, one of my most memorable pvp fights and it didn't involve the alphas.
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