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Old 08-24-2011, 06:51 PM
Buhbuh Buhbuh is offline
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Join Date: Jul 2010
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Quote:
Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]
Item loot was available on Rallos for the entire length of real everquest, which is what P99 is all about emulating. I imagine that this server will progress to velious and not further, which would mean item loot would be in tact for the entire span of the server. Great. I would rather have a COMPLETE rallos zek recreation (by a long shot) than one that doesn't allow item loot right from the get go. When augments hit, there was no reason for me to kill anyone except to make a noob feel bad when I take his DRT because those were the only players that actually had dropable gear. /weak


If I wanted to level in peace and be geared in peace I would keep playing on P99.

Its obvious that people from SZ support their ruleset, VZ/TZ support their ruleset, and people from RZ support theirs. Maybe this arguement can't be won.

For me PVP sucks without item loot.
This isn't about winning an argument. It's about finding the best rule set for a PvP server.

You need to understand that this isn't anything like Rallos Zek. Your nostalgia is getting in the way of the fundamental differences that are being discussed here. This is an 8 +/ - level difference server we're talking about here. I know you may think that's irrelevant to the concept of item loot, but it really isn't. That effects a lot of people.

What exactly are you suggesting by not making the server item loot? That you'll continue to play on P99? That, on a basic level, you enjoy playing Everquest, with or without PvP (as you've implied here)? Are you trying to negate your own position?

I understand it, but really? PvP sucks without item loot? I played on RZ on occasion, and the only difference for me when getting a decent, useable piece of loot for my character was an emotional response of laughter for jacking someone. Not only did it rarely happen because people rarely clothed themselves with anything that had stats (unless it was quest gear, No Drop), but it also didn't change the dynamic of EQ altogether, like so many pro-item loot people tend to assert. I enjoy it, and might even enjoy it more, but don't make it out to be this game changing thing. By Velious, everyone will be in No Drop. Are we somehow neglecting that little piece of information about RZ? By the time the later expansions rolled around, no one used droppable gear?

I think I lean toward no item loot more simply because it does disenfranchise casual gamers to a degree. I understand that 40% of the U.S. (lolz) is unemployed now, but not everyone has the time to do the 36 hour binges of EQ anymore. We're all in our 20's, 30's and 40's now. I personally could probably find the time to compete, but a rule set that is particularly forgiving to those who stay up all night and become uber and rarely die in PvP makes room for complaints and rage-quitters.

The only benefit that should go to people with all the time in the world to play EQ is the gear advantage they receive by their own sweat and tears.

Casual gamers getting lucky on a FBSS and losing it? Maybe they'll see another in a month. Hardcore gamers? The guild bank probably has a few extra, no big deal. If not, camp it for 10 hours, no big deal. Boring, but no biggie.

For those of you who haven't seen this before, item loot didn't work well on other emulated servers. I even saw people quit on Rallos Zek because it was terribly unforgiving. Another point is that even with the strides to make a fair and balanced class system, EQ PvP is not entirely balanced. What game is? A brief summary-- melee's were wrecked in classic, discs in Kunark helped, Velious flipped it completely.

Either way, Everquest is probably the biggest time sink of any MMO I've ever played to get upgrades in PvE. That alone makes the risk greater than the reward in item loot. Don't imagine that you'll PvP more than you'll PvE, no matter what the server. For casual players, 80% of their time goes to PvE, 20% to PvP. For even the most hardcore PvP gamers, in EQ, their time is probably split up 60/40, the latter side being their time PvPing.