Quote:
Originally Posted by loramin
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The thing is, if you try to chase those low HP "late breaks", you inevitably wind up with "too late" breaks, where a mob dies pre-break. This is the truth of charm fighting: either break late and sometimes lose mobs pre-break, or break early (with higher HP mobs left).
No one wants to go through a charm fight only to lose 50%/100% of the mob's XP. Without a ring, the only way to safely avoid that is an early break. With the ring, you can instead break late.
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This is the contradiction I've been adressing. Your logic goes like this:
1. Breaking late increases the risk of losing the mob (This is correct).
2. Goblin Ring incentivises you to break late (increasing the risk of losing the mob).
3. ???
4. Goblin Ring decreases late charm break risk (no evidence for this claim).
It doesn't make sense to say Goblin Ring somehow makes breaking late safer. You simply break later, increasing the risk of the mob dying.
The only way to decrease the risk of losing the mob is to break sooner. That's it.
You need to weigh the increased risk of losing the mob via Goblin Ring late charm breaking against the possible mana saving by using a lower mana nuke. You also need to prove that you can't (or it's inefficient to) save the same mana with predicting when to break or mana free damage clickies.
Quote:
Originally Posted by loramin
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It's not about the "invisible mana" ... it's about the "finish him" mana!
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Saving mana per click by not casting the spell is the equivalent to a Flowing Thought item. Fungi Staff is a Flowing Thought II item, because you save 1200 mana per hour by not casting Regrowth for 300 mana every 15 minutes.
Same concept applies to Ring. If you do 20 charm breaks in an hour, you save 600 mana, which is Flowing Thought I.
Flowing Thought items are good, because they give you mana, so you can med less. It's the same reason why people like Clarity and PoTG.