Quote:
Originally Posted by bcbrown
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The reason the ring saves mana is because you don't have to use as much mana on nukes/dots after breaking charm because you can confidently break charm when mobs are closer to death. The mana savings from the free clicky are almost irrelevant and completely lost in the noise of snares, root breaks, charm breaks, and nukes/dots.
Everyone else accepts this but you deny that the goblin ring allows you to break charm at lower health on average while minimizing losing 50%/100% due to not getting an IvA off on time.
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You clearly don't understand clickies or flowing thought items, as I said earlier.
People pay 60k for Choker of the Wretched for 1 mana every 6 seconds. If you click Ring even 10 times per hour, that is 0.5 mana every 6 seconds. People will gladly pay 5k for an item that is half as powerful as a 60k item. It can be more powerful too if you click it more often. The stats are not what sells Choker. It's the FT1. You can get a 6+ neck for 5k, and the stats are basically the same, but with all resists too.
You still have no evidence to suggest the riskier playstyle of breaking later saves mana in the long run. If you lose a mob, you'll waste a lot of time and mana. I can predict charm breaks just fine without Goblin Ring, and you can save the same mana with free damage clickies at less risk.