Quote:
Originally Posted by Goregasmic
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Nobody said you need instant/gobby to secure a fight. The point is securing it slightly later to not only avoid nuking twice, but to barely have to nuke at all.
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Looking back on the thread:
Quote:
Originally Posted by loramin
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The goblin ring will save you mana in every one of those charm fights and guarantee you get 100% XP from every kill. That's huge.
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Quote:
Originally Posted by Goregasmic
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It is also absolutely easier to not lose mobs when they're a hair away from death, that is not even up for debate.
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Perhaps these quotes were just worded incorrectly, and I appreciate your clarification. I just want to be clear that the argument for instant invis is
only about
possible mana saving.
Quote:
Originally Posted by Goregasmic
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Just no... Again, losing mobs is not a thing with gobby ring.
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Unless you have done a lot of A B testing with and without Goblin Ring, you probably don't actually know how many mobs you've lost with Goblin Ring vs. without. The later you wait to break charm, the higher the chance of losing the mob. That does need to be weighed against the nuke mana saving, and nobody seems to have actually done the testing on this. Similar to gambling, people tend to weigh their wins more than their losses, so that could be clouding your judgement.
Quote:
Originally Posted by Goregasmic
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Again. You get to a point where you get a feel for if the mob can take an extra round or not and at what point you can finish it with the smallest realistic nuke.
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I agree. That's why you can use Ring of Stealthy Travel just as well as Goblin Ring. You can predict a few seconds ahead of time when you need to break charm, rather than relying on Goblin Ring.
Quote:
Originally Posted by Goregasmic
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You can't sandwich a 2second cast between 2 rounds if the delay is 2sec. Just with your reaction time invis is bound to land after the next round.
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You can:
0 seconds - Mob Round
1 seconds - Start Casting Invis
2 seconds - Mob Round
3 seconds - Finish Casting Invis (Charm Break)
4 seconds - Mob Round
If you have good enough reaction time to break charm via Goblin Ring in between the two second rounds, you can time invis between them too. As you said earlier, you get a feel for how much more damage the mob can take before they die. If the mob round at 2 seconds was a miss, you can duck and recast invis.
Quote:
Originally Posted by Goregasmic
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A. Irrelevant, I'd rather use improved invis/superior camo. It is outside a fight anyway so mana doesn't matter.
B. Irrelevant. You'll have your target selected and when you break you have to switch to your ex pet anyway to root. Ring is on hotbar so I just hit F1 and hotbutton# in quick succession and its done. I know there's a macro out there but I find it unnecessary.
C. See point A.
D. See point A. I'm not risking invis breaking for 75 mana.
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You can claim these benefits are irrelevant if you wish. The difference between my argument and yours is I can actually quantify the benefits of Ring of Stealthy Travel. These are easy to test yourself and see I am correct. You are currently unable to actually show you are saving more mana and losing the same or less mobs with Goblin Ring. You are also unable to show that Ring of Stealthy Travel is less efficient than Goblin Ring.
Quote:
Originally Posted by Goregasmic
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Fair point if you're 46+.
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Indeed. Ring of Stealthy Travel is usable at 49, so you'll have access to Lumi Staff and ES arms by then. So you can break with Ring of Stealthy Travel, not need to wait as long to break using the Goblin Ring Strategy (less risky), and still save the same mana by using Lumi Staff or ES Arms.