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Old 05-12-2025, 07:30 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
1. You can also always get 100% mob XP without Goblin Ring. Please stop saying Goblin Ring does anything to help with securing a kill. You can break earlier and nuke twice, as a simple example. I understand you are talking about saving mana by waiting longer to break charm (potentially saving nuke mana), but saving mana is not the same as securing the kill.
Nobody said you need instant/gobby to secure a fight. The point is securing it slightly later to not only avoid nuking twice, but to barely have to nuke at all.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
2. The later you wait to break charm, the higher the probability of losing the mob and getting 0% XP. It's possible you end up losing more mobs with instant invis than without it, because it is tempting you towards a riskier playstyle of waiting until the last possible second. You need to determine if the increased risk of losing the mob by waiting longer to break charm is worth the potential mana saving, as each mob lost will counter multiple mobs where you may have saved some nuke mana.
Just no. Again. You get to a point where you get a feel for if the mob can take an extra round or not and at what point you can finish it with the smallest realistic nuke. Again, losing mobs is not a thing with gobby ring.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
3. Mobs typically do one combat round every 2 seconds. You can parse their hit rate and average damage roll. It's not difficult to do a prediction for the next round. When you've played the game long enough, you can often do this without parsing if you've fought the mob or similar mobs enough times to intuit their DPS. If you are ultra paranoid about a miss, you can always duck the 2 second invis and start it again if a miss occurs. You'll extend the charmed pet by 1 combat round that way, as both the combat round and cast time are two seconds.
You can't sandwich a 2second cast between 2 rounds if the delay is 2sec. Just with your reaction time invis is bound to land after the next round. Why would I introduce extra guesswork and dancing around the timing when I can just do without it? Yeah you can secure mobs without gobby ring but with gobby there's no guess work or dancing around, it is basically just waiting for the right time.

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
4. The benefits of Ring of Stealthy Travel over Goblin Ring are as follows:
A. You get regular invis for free (more mana saving).
B. You don't need to switch targets, as Ring of Stealthy Travel is self cast. This saves a bit of time and reduces targeting errors.
C. You only need to mem invis when invising others, saving spellbook time.
D. Free clickie invis allows you to save mana and time in scenarios where you can lull some mobs and invis around the rest. You don't always need to lull every mob.
A. Irrelevant, I'd rather use improved invis/superior camo. It is outside a fight anyway so mana doesn't matter.
B. Irrelevant. You'll have your target selected and when you break you have to switch to your ex pet anyway to root. Ring is on hotbar so I just hit F1 and hotbutton# in quick succession and its done. I know there's a macro out there but I find it unnecessary.
C. See point A.
D. See point A. I'm not risking invis breaking for 75 mana.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
5. Druids get free damage options. If the mob does end up with an extra 50 HP after your first nuke, you can use Lumi Staff or ES Arms to finish it off for free. Goblin Ring is not the only way you can save mana on finishing the mob. This method can be less risky too, as it allows you to break when the mob has a bit more HP.
Fair point if you're 46+.
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