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Old 05-11-2025, 09:23 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
.......... The fact is 2sec is the gap between 2 rounds basically so in bear pits that's anywhere between 0 and 520 damage and its all RNG so you can't really plan ahead for that. With gobby ring it lets you see an extra round before taking a decision and that extra round will most likely have you change nuke level if you can wait it out. And if it turns out it's a miss you can afford to wait an extra round with gobby ring since it is instant. You can literally wait until your target/pet cannot take an extra round before pulling the trigger, that's what I mean by never losing mobs and finishing 6.5k hp mobs with a level 34 nuke.

Bear pits aren't too bad, from a chanter's perspective a torched and hasted krup knight can either miss entire rounds or pound 1200dmg in so that level of control can be highly desirable.

When you hit 60 you can go for stealthy ring because exp doesn't matter but for leveling I don't see how paying an extra 4k for 2sec delay and 35hp/mana makes any sort of sense, the stats are too low to shift the balance so the delay isn't worth it.
I completely understand what you are trying to say. You and other posters have explained it well multiple times.

You are not thinking about the problem from all of the angles, only the angle where you believe you are getting an edge of some kind.

Let me try to break down the angles you are not looking at:

1. You can also always get 100% mob XP without Goblin Ring. Please stop saying Goblin Ring does anything to help with securing a kill. You can break earlier and nuke twice, as a simple example. I understand you are talking about saving mana by waiting longer to break charm (potentially saving nuke mana), but saving mana is not the same as securing the kill.

2. The later you wait to break charm, the higher the probability of losing the mob and getting 0% XP. It's possible you end up losing more mobs with instant invis than without it, because it is tempting you towards a riskier playstyle of waiting until the last possible second. You need to determine if the increased risk of losing the mob by waiting longer to break charm is worth the potential mana saving, as each mob lost will counter multiple mobs where you may have saved some nuke mana.

3. Mobs typically do one combat round every 2 seconds. You can parse their hit rate and average damage roll. It's not difficult to do a prediction for the next round. When you've played the game long enough, you can often do this without parsing if you've fought the mob or similar mobs enough times to intuit their DPS. If you are ultra paranoid about a miss, you can always duck the 2 second invis and start it again if a miss occurs. You'll extend the charmed pet by 1 combat round that way, as both the combat round and cast time are two seconds.

4. The benefits of Ring of Stealthy Travel over Goblin Ring are as follows:
A. You get regular invis for free (more mana saving).
B. You don't need to switch targets, as Ring of Stealthy Travel is self cast. This saves a bit of time and reduces targeting errors.
C. You only need to mem invis when invising others, saving spellbook time.
D. Free clickie invis allows you to save mana and time in scenarios where you can lull some mobs and invis around the rest. You don't always need to lull every mob.

5. Druids get mana free damage options. If the mob does end up with an extra 50 HP after your first nuke, you can use Lumi Staff or ES Arms to finish it off for free. Goblin Ring is not the only way you can save mana on finishing the mob. This method can be less risky too, as it allows you to break when the mob has a bit more HP.
Last edited by DeathsSilkyMist; 05-11-2025 at 09:27 PM..
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