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Old 05-10-2025, 03:59 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
But did you start at max health before you went all the way down to 30 health? Because if you didn't, your HP gear didn't help you at all.

All HP gear does is increase your maximum HP. It doesn't prevent damage, it doesn't help you recover faster, it just changes how much HP you have when fully healed.

If you don't heal up to that maximum before every fight, you're not benefiting from that gear.
Yes, I believe that incident was starting at full health. I accidentally pulled four gators. Gate was interrupted a couple times, then I rooted two gators, moved to the other corner, and successfully channeled gate. When I charmed in Chardok I would heal to full or almost-full between fights, and I still sometimes died, and I still sometimes zoned at low enough health to strip all my buffs.

Look, I don't think HP gear is some sort of amazing panacea. But saying that if you're not healing to full before every fight it's completely useless is far too reductive. There's a very small benefit to bind wound, which I am still using as it saves mana. I've been able to go about 4-8 charms before I get down to like 30% health and mana, then gate out, treeform up, bind to 50%, then med for like five minutes. HP gear lets me sometimes get an extra fight in between med breaks. I survived a fight at 81 health last night. When I get regen in a couple levels it'll let me safely rely on regeneration instead of having to occasionally drop a Greater Healing.

It's nice, not make or break, and it's especially helpful in the first 10ish levels when otherwise you'd have incredibly low max HP. But it's the AC that's really helpful in midlevel charming. I'm sure Loramin knows the mechanics of how AC works, but if anyone else doesn't, a quick summary is that any given mob has 20 damage values it can possibly do, equally spaced from min to max hit. About two thirds of the hits will be evenly spaced along the interior 18 values, and about a third will be distributed between min and max hits. Your AC value will determine whether that third is all min hits, all max hits, or somewhere in between.

I just charted all the hits I've taken against gators in blue, as well as all gator vs gator hits in red. You can see that I take almost no max hits and a lot of min hits, but the gator v gator hits have very few min hits and a lot of max hits. If I had little to no AC, I'd be taking a lot of max hits as well.

Out of curiousity I also charted all the hits I took from Chokidai Whelps in blue vs Chokidai Sniffers in red. This graph was normalized, so the x axis is the 20 DI intervals and the y axis is the relative percentage. You can see that my AC here was squarely in the middle, as I had slightly more min hits than max against the whelps, and slightly more max than min against the harder sniffers. I'm not saying it's worth trying to max out AC at higher levels but in the 20-45 range we've been discussing it's a lot easier to do and well worth it.
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