Quote:
Originally Posted by kjs86z2
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spells > Tunare DS gloves > velious bracer > velious BP > snare ear > AC/HP gear > epic MQs > goblin ring <------ pay attention to this one OP and disregard the rest of the garbage in this thread
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This is the right list of long-term priorities when you're a druid on a budget mid-40s. Add in ES arms and boots, both of which are cheap and useful. But don't buy MQs! All this stuff is attainable with the exception of the VSR drop.
Quote:
Originally Posted by loramin
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Ask yourself this simple question: when was the last time you were at max health, got beaten up, and died ... but if you'd just had 30 more HP, you would have survived? That situation is incredibly rare, but it's the only time having a few more AC/HP will actually impact you.
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Just yesterday I gated out of CT gator pit at 30 health. I remember gating out of Kedge Keep at under 100 health. Today I had a situation where charm broke a little early and I had to manage two gators with ~30% health while I was at 20% mana and 160 health. I've got 163 hp in gear (not counting sta) on this toon. I killed both gators and didn't have to gate. 200hp worth of gear will absolutely prevent some deaths. AC is situationally very very useful.
I remember learning to charm on my first druid in CT gator alley. I went through an entire duration of PoTG without a single successful kill. Every time I'd either get hit so much while trying to charm my first pet, or charm would break early and I'd have two gators on me, etc etc. My gear sucked ass and I had no +hp items. A huge part of my struggle was simply that I had to learn from scratch how to charm, but the gear that would have helped me the most would have been AC and HP. I probably had like 800hp self buffed, and those gators hit in the 70s. Enough AC to turn those 30% max hits into 30% min hits would have been huge. Another huge benefit to +HP is that you
don't have to wait till full health, letting most of your healing come more slowly from the super-efficient Regeneration line instead. Regen will give you up to ~400 hp for 100 mana, while Greater Healing is 270hp for 150 mana.
There's lots of charm spots where you can use sow/snare to stay far enough away to never get hit on charm breaks. But there's also several really good charm spots where you'll be in cramped spaces or underwater, and it's in those situations where HP and AC shine.