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Old 05-09-2025, 01:22 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Ask yourself this simple question: when was the last time you were at max health, got beaten up, and died ... but if you'd just had 30 more HP, you would have survived? That situation is incredibly rare, but it's the only time having a few more AC/HP will actually impact you.
You are mixing things up a little bit here. You are correct about HP when it comes to upgrading individual pieces at high levels. At level 60, paying 300DKP for Onyx Chain Sleeves to get +40 HP in the arm slot is silly. That +40 HP from the Onyx Chain Sleeves isn't going to save you 99% of the time, and there are cheaper sleeve options like Vambraces of Discontent.

When twinking a new char, +HP gear is amazing. This is for two reasons:
1. You don't have any HP gear while naked, so putting some on gives you a big initial boost.
2. The way HP scales by level, HP gear is very strong at lower levels.

At level 1, a caster has maybe 20 HP. Getting 6/65 Rings alone at level 1 gives you 6 times the amount of HP you start with. You can survive way better with 6x more HP. You can get 5/55 Rings too if you want to save money, they are like half the price.

A level 30, the +HP gear I have on my Enchanter was basically half of my HP pool. I had somewhere around 400ish HP base, and +400ish HP from gear. So I had 2x the HP I should normally have if I was naked. That helps quite a bit to survive charm breaks. It isn't a difference of 30 HP like you describe.

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Smart druids charm until their 40's, because it's the fastest way to gain XP. The goblin ring will save you mana in every one of those charm fights and guarantee you get 100% XP from every kill. That's huge.
You are correct the goblin ring saves mana, but it's player skill that determines if you get 100% XP on kills, not instant cast invis. You are putting way too much emphasis on instant invis, and have no data to support your position that it is significant.

Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
Yeah well thats the thing. If you're good at the game you don't need one, its just QoL. Doesn't matter if you're arguing for mana savings, never missing 100% xp, etc...all of you dippy doos are wrong.

Which brings us back to the OP: he is a druid on a budget. The last thing he should be buying is a gobby ring.

spells > Tunare DS gloves > velious bracer > velious BP > snare ear > AC/HP gear > epic MQs > goblin ring <------ pay attention to this one OP and disregard the rest of the garbage in this thread

enchanter? sure, you don't need the other clicks so it gets bumped up a little further in the priority list...and you're able to farm cash camps far easier making the cost trivial
You say OP is on a budget, while asking OP to spend like 23k on a Thurg Leather BP MQ before getting basic HP gear like 6/65 rings. This is a silly list in terms of priority, unless you are well funded or in a raiding guild.

Spells come first, you did get that right. Druids can usually make enough money for spells with things like porting. Especially now with less dial a ports working.

Priority should be more like this:
1. Spells
2. Basic cheap HP/Mana gear (6/65 or 5/55 Rings, Golded Jaded Bracelets, Iksar Hide Cap, etc.)
3. Goblin Ring/Ring of Stealthy Travel (If you can afford before level 45-50, otherwise get other cheaper clickies first)
4. Cheap Kunark Clickies (Elder Spiritists Arms and Gloves)
5. Velious Clickies (Tunare DS Gloves, Thurg BP)
6. Epic MQ
Last edited by DeathsSilkyMist; 05-09-2025 at 01:25 PM..
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