Quote:
Originally Posted by kjs86z2
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spells > Tunare DS gloves > velious bracer > velious BP > snare ear > AC/HP gear > epic MQs > goblin ring <------ pay attention to this one OP and disregard the rest of the garbage in this thread
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Great list of gear for a starting druid ... that they can't use if they're actually ... a starting druid.
- velious bracer - requires 45 (and faction a starting druid can't easily get)
- velious BP - same as above (plus the MQ is far more expensive)
- snare ear - won't work until 49
- AC/HP gear - will do nothing to make you level faster
- epic MQs - doesn't work until 50 (and an MQ is way out of a starting Druid's price range)
Look if you're twinking, by all means get your Druid stuff that won't work until 45+. But if you are a starting druid leveling up, you need a Goblin ring to increase your charm fighting XP, and literally nothing else, except for the gear you loot while leveling (until your 40's when you'll want a Lumi staff to quad kite).
If one item isn't enough, go get some utility items (snare, root, refresh timer clears, or even JBoots or Enduring Breath); they might save your life sometime. In short, buy the stuff listed on
Equipping a Druid (that you can use).
But for the love of god don't waste plat on stuff you can't use until 45, or on pointless "my numbers went up" items, because they won't do anything to speed up the journey to 45. Ask yourself this simple question: when was the last time you were at max health, got beaten up, and died ... but if you'd just had 30 more HP, you would have survived? That situation is incredibly rare, but it's the only time having a few more AC/HP will actually impact you.
Smart druids charm until their 40's, because it's the fastest way to gain XP. The goblin ring will save you mana in every one of those charm fights
and guarantee you get 100% XP from every kill. That's huge.