Thread: Druid Pros/Cons
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Old 05-04-2025, 04:13 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 761
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Druid charm options seem rather limited, can you charm 14-60 or it is spotty at best? Pre velious it seems outside the karanas you pretty much have to wait until bear pits/chardok. Kedge if you're a masochist. Velious seem to open a lot more options 35+.
The Karanas and Oasis are clearly good early charming options. Everfrost has mammoths that are good in the late 20s or early 30s, and you'll eventually need a corrupted mammoth for epic so it's got that incentive too. Cazic Thule has gators that can take you from 28 to 36, although you'll have to fight underwater till like 31-32. The Overthere and Emerald Jungle both have charming options that can probably take you from the 30s all the way up to close to 50, but I've never done that. SolB has "bats and bugs" that Toxigen kept talking about, but I was always too scared of navigating those tunnels and charming in such tight quarters.

Kedge entrance is great in the 30s or 40s, and you can stay there till 60 if you wish. Maybe it makes me a masochist but I really like the zone, and it's very satisfying to master. Chardok and the bear pits are also obvious places for charming. Iceclad, Eastern Wastes, and Great Divide all have plenty of charmable mobs. You can do some fun things with Bloodmaw, and one of my favorite (but least practical) charm targets is the enraged dread wolves in Kithicor at night. They're undercons with high health regen, and they can absolutely wreck the rest of the zone. They're also fairly magic resistant I think, and I never tried them out until most of the zone was xp green. Oh, and in LOIO, the bloodgills are a popular quadding spot but there's also tons of barracudas in the lake to charm, and you'll want the corrupted barracuda for the epic too.

Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Grinding in this game isn’t always just percentage per kill. Hunting locations open up with dot rotting. It’s slow but there is no setup time to account for. Very little risk (I can’t recall a death in 4 levels). I expect a bear-pit Druid would breeze by the rotter but they would have times that the camp is taken or they spend some time doing a CR.
Good perspective. Root rotting is safe, easy to set up, and especially with self ports opens up a lot of uncontested mobs. I would always make a detour to root rot Shiel Glimmerspindle whenever I found myself in North Karana while I was leveling.
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