The damage output of the tank will be material but no where near the top of the DPS charts. This is partially because the tank is not optimising for DPS, they are optimising for agro which in the tank world is most heavily driven by procs that add hate without adding damage (or atleast significantly more hate than damage).
Some procs however are categorized as white damage meaning the hate they generate is the same as the dmg output, similar to when a rogue stabs the mob.
In terms of casters I'm not as familiar if direct damage nukes are white damage or if the hate is different than a 1:1 ratio of the damage output but all casters have mitigating factors. Wizards get a spell to reduce their hate. Mages, necros, and chanters do a lot of damage via pets which don't directly contribute to building hate on the caster.
Some non-damage spells like roots, snares, and mez's generally have high hate which is why you often see a mob bolt for the caster when one of these break. Similarily slows have high hate which is why there is a small buffer of time between when the tank engages the mob and the casters run in to debuff and slow the mob.
Hybrid classes that sometimes tank i.e. rangers, shadow knights, and paladins all have high hate spells they can use to hold agro much better than a warrior, but on the beefiest mobs in the game only the warrior has enough beef to live.
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