Quote:
Originally Posted by cd288
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I know you're trying to be helpful, but with respect this is one of the ways things on the Wiki become inaccurate. I'm not saying the spawn chance for the mob(s) referenced was definitely accurate, but it could be.
There are a ton of examples of things with X% chance of happening taking an immense amount of cycles to occur. Just because you killed a PH 50-100 times and the other mob didn't spawn X% of the time doesn't mean you should change spawn percentages on the Wiki. That's anecdotal evidence that is completely explainable by really bad luck with RNG.
At best it should be a note to the spawn chance about your experience rather than changing percentage chances.
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As far as I know all percentages are set by players filling out the wiki? I was looking at a history of Lguk wiki changes and it seems a lot of mobs were entered with a base value of 3% which is flat out wrong. If I do 4 rounds of a mob and get him once I'm not going to change it to 25% but if I do 40 rounds and get it 4 times, 10% sounds good enough for a wiki.
Most wiki entries have no data to back up the spawn percentage so how are you supposed to know who's experience is the most accurate? I try leaving a justificative note in the discussion section or in the edit log when I make changes but it isn't realistic to expect those percentages to be perfect but "close enough" gives a good idea to people about what they're getting into. You'll never know if you had good/bad luck and no one else will either. I'm usually not going to bother modifying single digit discrepancies but when it says like 3% and I got the mob to pop 5 times in 15 spawns it seems more likely that 3% was off than I had 0,000001% occurence happen.
Like, people say 1% for the rotting skeleton but is there anyone who did like 5000 spawns to make sure it is accurate? Is there even a consensus on what constitutes accurate samples?