Haha well since this thread got bot-necroed;
In retrospect I dont like totk as much as I liked breath of the wild, though its still an awesome game.
The novelty factor of an open world zelda is absent since botw already did that. Save for a few examples I find the building\ultrahand mechanic really tedious. Especially that part in the underworld where you have to assemble that robot dude's body. The fuse mechanic is interesting and freshens up the combat and weapons system, but it also leads to goofy things like carts fused to the ends of spears and all this nonsense that just feels unserious and cartoonish.
The underworld itself is really underwhelming. When you first start exploring down there it seems pretty cool and then you eventually realize the entire god damn underworld all looks the same and there's almost nothing interesting to find, and its literally just as huge as the mainland.
I was hoping for elemental themed dungeons ala the normal zelda games, but these are just fuckin divine beasts again disguised as dungeons. Find the five "terminals" to fight the boss, same exact damn formula as botw. There's at least a little more visual variety to the "dungeons".
That being said I did the hebra\sky tornado dungeon first and that kind of spoiled the rest for me, because just getting to that dungeon felt epic AF with the flying airships you have to trampoline off of, then skydiving down into the big storm. That was by far the coolest set piece in the game, and the other 3 dungeons felt like letdowns in comparison.
I have no idea what they follow this game up with, I like the open world\shrines system but I still want proper elemental themed dungeons, god damnit.
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