Quote:
Originally Posted by Jimjam
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If the fleeing mob is rooted just bandage / bp / regen / rebuff up for a minute? Or just keep fighting it anyway as you’re clearly winning.
Doesn’t seem like that big of a problem.
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If it is just one fight it doesn't matter but if you're grinding, when soloing it is a couple hundreds extra damage every fight. With longer roots you'll prevent them from fleeing on most mobs.
So you're going to dance around a proc on most fights to save 60 mana? How much would it cost you to heal that unnecessary damage? At least as a ranger you can just finish it bow rotting but why do that when you could just melee it otherwise?
I mean, I liked the idea of getting a spade but the more I think about it the more it could be annoying until I get a tolan's bracer. I'll still get one anyway, not saying it is terrible, just that it adds more variables to deal with.