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Originally Posted by loramin
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BTW DSM (or anyone else): I was thinking it might be nice to add a drop-down with example monster stats. That way anyone using the calculator for the first time wouldn't have to know monster stats for it to be useful: they could just pick "orc pawn" or "a temple guardian" from the list, and it would populate the monster fields appropriately.
(We could also do something to let people import their Magelos into the player fields ... but that'd be a bigger project.)
We'd only need a few monsters to get started (maybe one low/mid/high-level and one raid?) ... but the problem is, I don't know monster stats, and (I guess?) I can't just take them from the wiki.
However, if anyone can provide some, I'll happily add such a dropdown.
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Yeah that's an idea! I may do something like the dropdown for mobs. I've been working on a lot of changes, so as a heads up you'll get a big update soon Loramin. Been adding things like damage caps based on level, skill caps, triple attack, class selection, etc. I also transcribed the entire 1h and 2h damage table, so it'll automatically select the main hand damage bonus based on your delay. Made some improvements to the console log results as well.
EDITS:
You are correct about the Wiki, the AC values are all wrong. In-Era Mob AC is like 115 AC for a level 50 mob according to an EQEMU comment:
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According to the guild hall Combat Dummies, a level 50 classic EQ mob it should be ~115
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P99 Wiki says level 50 mobs have like 344 AC.
The Kunark Strategy Guide also supports In-Era AC being around 115 for a level 50 mob. It shows mobs having 1-120 AC from levels 1-42:
https://dn790004.ca.archive.org/0/it...ial_eGuide.pdf
The mob with 120 AC is Frost Giants, so it wouldn't surprise me if they are above average AC for their level.
The Kunark Strategy Guide is probably the closest thing we have to a database dump for that period of time, even though the guide is quite flawed at times.