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Old 04-10-2025, 03:01 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Would be nice to have a feature that estimates the ac of the intended emulated mob since the wiki is whacky.

Is this something that would be possible using the guild hall dummy resource you mentioned?
The main reason why the comment about the guild hall dummy is interesting is because it's in the EQEMU codebase itself. Usually when this happens it's because the developer is trying to remember what value they are scaling their magic numbers off of. Since that 115 AC value happens to work perfectly with a P99 level 50 mob parse, that lends further evidence towards this being the case.

You can also take a look at the Kunark strategy guide to get a very rough idea of what mob stats were for the era:

https://dn790004.ca.archive.org/0/it...ial_eGuide.pdf

Mob AC is between 1 and 120 for mobs levels 1-42 in that book. This means in-era AC values are certainly not 300+ for mobs that are level 45+, like the P99 Wiki says.

"Typical skill level" for a mob levels 35-44 is listed as 185, which matches Defense skill scaling of 5 * level, similar to how players scale their Defense skill.

The strategy guide does have a number of errors in it, but I think the raw number values are probably more trustworthy. This is because the strategy guide writers were probably given spreadsheets of data by the Everquest developers, and the strategy guide writers transcribed them. Many of the inaccuracies in the strategy guide stem more from misunderstandings of concepts that are more complex than mere numbers.

I gave the range of 1AC -115 AC, where 1AC would be level 1, and 115AC would be level 50. A level 30 mob is probably around 60 AC.

For the Defense skill it looks like 5 * Mob Level with the same skill caps as a Warrior roughly speaking.

I could do something like auto scale those stats based on level, but some mobs probably do have higher AC than normal. The "raid boss" of a lower level dungeon like Splitpaw may have higher stats than the average. People may complain their DPS parse is off if they happen to parse a mob like that.

That's why I am leaving the AC and Defense skill open for people to play with for now, with general guidelines.
Last edited by DeathsSilkyMist; 04-10-2025 at 03:11 PM..
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