Quote:
Originally Posted by Humerox
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That's going to be the problem...otherwise I'd tend to agree with you. No matter what any emu PvP server does - and I daresay that will include Red99 - population is going to be a problem. Sure, some may start up for the novelty, but keeping them in and actually increasing population will take some serious thought and creativity.
A FFA environment doesn't stimulate growth, imo (even tho I personally prefer a hardcore FFA experience)...and I also think it wouldn't attract the population lost from P99 over the last couple of years.
I don't think there are enough experienced red players to support any kind of sustained growth. The blues have to be drawn in, and that's going to require a secure PvE experience (or one that FEELS secure to some extent).
I'd forgotten about the race-based concept; I didn't play any PvP server much except SZ, but race would probably be the way to go.
I applaud Rogean and team for actually going with this...but there have to be more prizes in the box. [You must be logged in to view images. Log in or Register.]
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To an extent. I agree that there was some security in teams/ race based (some players I would have preferred not to mess with), but it wouldn't destroy my good time if I had to get down with them. The flip side is that there were some people I really wish I could have attacked on my team back on live. For population growth and sustainability, though?
I think the mere fact that the P99 crew is doing this is enough to keep people playing. This candid discussion is more than we got on those makeshift classic boxes. They fix things and want feedback. Maybe most of it is awful, barely readable feedback, but at least they want to give people somewhat of a voice.
You have a point in giving security with teams, but I honestly think it's a stretch to call it game-breaking for the bluebies coming here.
What stopped them from coming to other PvP servers were things like AC, poisons, Strength, Disarm, skillups, and the majority of quests not working, clearly exaggerated imbalances (Warriors crit for 1500? Not crip, crit...in classic), backstab hitting for less than flying kick with top end piercers, 'Whirl Til You Hurl' acting as a T-staff stun, in game help basically absent, etc.
Mechanics aren't really a problem here.