I found on live that a good majority of training was unintentional.
On the box, enemies avoiding getting YT'd by running into mobs, and watching people chase after them (even my own guildies, with no recourse once the enemy died) was common. Sometimes those people would bring the mobs back to a group of their own allies, a real stupid thing to do. I think it's fair to say that some people that enjoy PvP on these emu servers just simply don't think beyond the kill shot.
Silikten and Tonomar (from an opposite guild perspective) were pretty huge on trains back when the first box was around. But guides and the general population learn who does it and what to expect when running into certain characters, naturally. Several from my guild on the box fought fire with fire too. Competing guilds learned to fight fire with fire if they wanted to succeed. There was no room for noble or honorable causes, because no one cared.
That said, I understand the frustration with trains. I usually play Monk. It gives a tactical advantage, it blocks guilds from advancing, and for strict PvP purposes, it's a horse shit way to get an advantage over an opponent that you're not certain you can beat alone. People train either to be a dick, or because there's no other way to accomplish what they came to do without mobs to assist them.
So, we have to understand that no matter what the consequences, training will never stop. Not everyone will be caught. I think if the GM's can find blatant, cut and dry cases of training (and it's probably most important during raids), then by all means, ban those fuckers. I would just take a go-with-the-flow sort of ruleset, as in, if caught being an asshole and trying to fuck up hours of effort by 15+ people, then show no mercy. But in cases where the material to merit a ban or suspension is murky, leave it alone or just give warnings out to those specific people (you're being watched).
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