Staying on topic, I think this sounds like a good plan with a good solution to hiding healers / buffers. If boxing isn't allowed, then it would be hard for them to do it anyway.
On the note of teams here is my thoughts:
The problem with teams is balancing them. But thats the problem with high end guilds also. Unless you forced people to be on a team they couldnt choose you couldnt avoid this. At the same time, it promotes you to get friendly and be able to trust your team members. But there will be the eventuality that you will have people on your team that you dont like and cant kill, and that sucks when your on a pvp server.
The problem with FFA is that you can only trust your guild mates. But at the same time, it promotes you to want to join a guild so you have people you can group with that cant just leave group and kill you when your at 20% health and they are about to log anyway. If you dont like someone in the guild, you can get him kicked out or join a new one.
So my vote goes for FFA because it has more to offer in terms of pvp and promotes guilding up. Though once the server is older, this may be a problem for new people not being able to get to those guilds.
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