Quote:
Originally Posted by bcbrown
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Wow, I glossed over that section because it was under pvp (shut up salaryman) but it was there all along. At least we confirmed it worked like this here.
Seeing a mob's distribution we could probably calculate its DB and DI and with enough parsing we could figure out the squelch point for that attack value but I guess mob level is a decent enough proxy for your average mob even if imperfect. It would give us AC gearing targets depending on the content you're going for.