For classic+ at least, stats having more value one way or the other would feel like the spirit of the game was being furthered, Verantified after the fact.
That long-held belief that negative CHA improved necromancer's fear spells, finally made a reality.
Low/Neg INT making players naturally more resistant to charm, mez, and other mind spells (including clarity, because resisting buffs would be funny despite the frustration); not only would that make certain races superior to others for having a lower stat, but it would give reason to drink and keep a stack of booze on hand.
A pipedream but fun to consider.
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