Originally Posted by bakkily
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depends on what arrows you are using, i play one myself, but are we the only class that can get fletching/archery the highest?
Archery sub-lvl 50 Cap/Cap after 50:
Rogue: 200/255
Warrior: 200/240
Ranger: 240/255
Fletching caps are the same for each class. But we get a dexterity bonus to our archery crits. Dexterity is used in-place of intelligence or wisdom when assessing skill gain, if higher.
but bow soloing we do great, but the thing is this, it depends on your archery skill and arrows being used, well bow of course as well, but a good bow is easy to get, at lvl 34 soloing in kunark, and i usally stick to rhinos, since they are the easiest to kill, and yield same exp as a db cactus, will take me 5 mins to solo, i've done a yellow cockatrice once, and took me about 20 mins to finish the guy, with half my health left and 20% mana, did a red lioness and that took me over 30 mins, near the end i was being seriously raped by it, and would've died if a druid didnt stop by and heal me a few times
but soloing with a ranger, almost all out door zones we do great in, usally no matter what at lvls 1-20 you'll find a group, 20-30 we do very well in lake, because for one goblins near the river are great exp with a 22 ranger i grouped from lvls 21-24, and we do well pulling the sarnak fort, great exp 24-30, even soloing in unrest is great exp at lvl 30-35, though i left the area due to basement or fr camped, and people bitching if i took singles from areas they're not even killing
Our ability to kite is not as good as a druid or a bard, but it's there. It may not always be the correct choice, but it does allow us to kill high cons that would otherwise kill us in close combat. In a normal experience grind, this is unlikely because we don't normally kill high cons when we grind. But if there's a tougher than normal aggro on you, or a special named creature with good loot that's yellow/red to you, then using our kiting abilities is effective enough to terminate it.
in doors we do not so bad, after a pulls made, snare everything so the clerics/mezzer feels safe
We're not nearly as good indoors, for a number of reasons. :/
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