Old 2010 thread referencing all this:
https://www.project1999.com/forums/s...ad.php?t=20689
Quote:
"Mob damage is two parts, DB (Damage Base/Bonus or Fixed Damage /Vig), and (1-20)*DI, which is Damage Interval. You can see this by parsing, that there are 20 discrete amounts of damage any mob can deal on a successful hit. It's not quite /random 1 20, because AC makes a big huge difference in how many low hits you have, but you still have the whole range.
If a mob has a damage base of 200, and a damage interval of 20, then (once they hit you) they'll deal either 220 damage, or 240, 260... etc ... 580, or 600 damage."
"High AC (from gear /Vig) reduces the damage taken from the (1-20)*DI portion a lot, making many more low #*DI than high."
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Quote:
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The other part of AC is the "avoidance AC" which is defined by your Defense Skill and your AGI stat. Taraddar writes: "Normally your defense skill and agility contribute to your "avoidance" ac and increase your chance of being missed. AC from gear doesn't effect this at all."
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Note some of the AC numbers they go on about are no longer applicable on here since AC caps were changed in 2014.