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Old 02-20-2025, 11:55 AM
Goregasmic Goregasmic is offline
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Old 2010 thread referencing all this:

https://www.project1999.com/forums/s...ad.php?t=20689

Quote:
"Mob damage is two parts, DB (Damage Base/Bonus or Fixed Damage /Vig), and (1-20)*DI, which is Damage Interval. You can see this by parsing, that there are 20 discrete amounts of damage any mob can deal on a successful hit. It's not quite /random 1 20, because AC makes a big huge difference in how many low hits you have, but you still have the whole range.
If a mob has a damage base of 200, and a damage interval of 20, then (once they hit you) they'll deal either 220 damage, or 240, 260... etc ... 580, or 600 damage."

"High AC (from gear /Vig) reduces the damage taken from the (1-20)*DI portion a lot, making many more low #*DI than high."
Quote:
The other part of AC is the "avoidance AC" which is defined by your Defense Skill and your AGI stat. Taraddar writes: "Normally your defense skill and agility contribute to your "avoidance" ac and increase your chance of being missed. AC from gear doesn't effect this at all."
Note some of the AC numbers they go on about are no longer applicable on here since AC caps were changed in 2014.
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