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Old 04-02-2010, 01:33 AM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
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Quote:
Originally Posted by grindle [You must be logged in to view images. Log in or Register.]
I would love to see something like this implemented . I have been playing around with different classes and over the years have played most class pretty often and would like to start a class that is needed by the community. This would be a great tool in deciding that.
As a general rule, clerics can't go wrong. I can't imagine a situation where they can't find a group. Although, it's more effective to have a full group (max exp bonus), as opposed to a small group. If there were 3 groups with 1 cleric each and 3 extra clerics, then those 3 clerics wouldn't be able to find a group. On the other hand, if the 3 groups broke up into 7 groups of 3 each then every cleric would have a group. So, if the server had too many clerics than they might not be able to easily find groups if those groups are min/maxing.

But every single class can reach saturation and be less valuable. So...

I agree.

Maybe it would be better only to report large deficits rather showing minor ones? Why do I say this? Because if you saw that clerics were 20% and 19% was optimal, then you might decide not to play that cleric. But that doesn't mean that that cleric isn't needed. A 1% different between the two is not significant. Also, the optimal % is just an estimate and isn't perfect. It's impossible to know perfectly what the class distribution should be. You might give players the wrong impression if you suggest to them what should and shouldn't be. Thus, maybe it's wiser to only show big deficits as opposed to the small ones that might be within the margin of uncertainty.
Last edited by stormlord; 04-02-2010 at 01:51 AM..