Quote:
Originally Posted by Cecily
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That's fair. EQ did have a sandbox element to it and that's the purest form of fun you'll get from video games, literal play. I wonder what happens when I do this. The core game loop does however focus on acquiring items and progressing via number go up on dubious statistics, and that relies heavily on a gambling mechanic gated by time. 60% to get common thing, 40% to get rare thing. 1 chance per 45 mins.
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This reminds me of an interesting essay I read about EQ:
http://www.nickyee.com/eqt/skinner.html