Quote:
Originally Posted by Cecily
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The core game loop does however focus on acquiring items and progressing via number go up
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yeah, but in classic eq the game more closely mimicked Dungeons & Dragons concepts regarding item acquisition. For example, obtaining a magical +1 sword is a big fucking deal in a properly run DnD campaign. The gameplay loop in EQ that mimicked this was seeing willow-wisps since level 1 and then finally grinding enough plat to invest into a combined long sword.
you can see the ghosts of this objectively correct take on Everquest all over classic, the scarabs in Rathe Mountains being apart of Brad's original idea of a epic quest involving puzzles and having to talk to NPCs all over the world to Kedge Keep's dungeon design and loot tables of the common drop being wands with charges.
the game is suppose to have permadeath and you die on your first vox/naggy raid then reroll or play something else.