Quote:
Originally Posted by Treefall
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I feel like it looks self explanatory.
https://wiki.project1999.com/Experience_table
But I don't know if I understand.
For example level 1:
Level: 1 multiplier; xp to complete 1,000; 75 xp per kill of this level monster, makes sense so ~14 whites, less yellows.
Where I am starting to get confused the more I look at it is the multipliers. I have a char at level 54 and a char at 55 currently. Some things I've read on the web say 54 and 59 are worse than 55-58 (individually) but it sure doesn't look like that on this chart, and I am not sure I felt that on my char after hitting 55.
So what exactly does the multiplier mean, and why would people say that 54 is harder than 55 when it takes 4 million less experience points? Or were they just wrong?
Multiplier at 54 is 1.9 versus 2.1 at 55.
With that said, when I know a mobs con this chart seems fairly accurate (at 54) with how many blues at a given level it takes to make 1%.
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I'm 55 right now.
55 is longer than 54. 54 feels worse because 50-53 are relatively easy but 54 feels like hitting a wall. 54 is a hell level and 55 feels slightly worse but by the time you're 55 you got used to 54 sucking so bad. It is a bit more of a linear progression until you hit 59. Then you hit a comically stupid wall, not sure why they thought those hell levels were a good idea it just makes the leveling process feel worse than it should.