Quote:
Originally Posted by onmove_broke
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If you want to make the game "Harder" start a new server and make it 100% classic. Classic UI, Looking at your book till 35 etc. Giving mobs more HP and just making every mob a sponge is boring.
The problem is everyone knows what items to get, where to exp, what to avoid and where to fight. You would need to make the game completely different..like adding new zones, switching up loot, creating new mobs with loot tables. I do not think any of the ideas here make the game harder but just more annoying and will drive people away. Not many people have 10+ hours a day to play a 25 year old game either, so you limit the amount of people who play.
I think a game like Evercraft or Monsters and memories will scratch that itch.
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This is such a dead horse topic. If they could make it 100% classic in terms of the client, they would. There are limitations because it's the titanium client, not the original velious-era client, so they get as close as they can. You *do* have to open your spellbook on p99 to med until the point in the timeline where that was removed. They can't make the spellbook take up the entire screen though, because the little letterbox window view is completely missing from the titanium client.
Making "unclassic" changes to rules and certain mechanics in order to curb
unclassic behavior is not itself an unclassic endeavor; the original devs in 1999 were also changing things on the fly to respond to emergent player behavior. They literally cannot make both the client and how everyone plays the game identical to 1999, so they do the best they can to make it close.