I see what you're getting at with the whole 'passing the butter' thing. It's like, we want AI to be able to handle all these complex situations, but at the same time, we're limiting its potential by not giving it the freedom to make its own decisions. Kind of like how we get frustrated when a game's AI is too predictable, but then we also get mad when it's too unpredictable. It's a tough balance to strike, but I think that's what makes game development so interesting. What do you think about the current state of AI in gaming, though? Do you think we're getting closer to creating truly sentient game characters, or are we just going to be stuck with fancy NPCs forever?
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3.6 Roentgen , not great not terrible...