Quote:
Originally Posted by YendorLootmonkey
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Laugh all you want, but playing a ranger to the fullest potential probably takes above average skill. When I'm not naked at my bind point, the versatility of the class means I get exposure to a lot more game mechanics than a specialist class. This has all been said before, but one moment I could be meleeing and jockeying for position behind the mob to avoid ripostes, while being mindful of my aggro level and ready to throw a jolt, lay off auto-attack, or throw a root to force aggro back on the tank. Or I could be tanking, with all of the responsibilities and actions that come with that. Or I could be chain pulling (granted, Harmony makes this easy mode outdoors). The next moment, I might need to cycle targets to throw out a root for crowd control, or snare something off a caster and park it. If there's no slower, I might need to break out Swarmcaller until it procs and then switch back to my normal weapons. Or I have to toss a 270-pt heal to the cleric or Cancel Magic to remove a damage shield. Or snare kite 4 adds around to prevent a wipe.
Not saying it takes the most skill, but it takes a lot of situational awareness. I think a well-played bard takes the most skill, followed by enchanters, and then possibly rangers.
Yeah, I know... Hahaha rangers sux.
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Nice comments. I'm a fellow ranger. Had a level 85 ranger on live. I also played one in 1999. I liked the diversity of the class. I think it got worse with time, though. Mobs were harder and harder to tank and more and more of them summoned. Just seemed like more and more of my ranger abilities became useless as time went by. I like how rangers seem to keep more of their utility on p1999 versus what I left in 2010. I mean, when I left live, I felt like a 3rd-rate dpser. It wasn't like that in years past. I actually felt like a ranger back then.
Maybe that's just what happened at the higher levels. The game changed over the years too.