Quote:
Originally Posted by Reviction
[You must be logged in to view images. Log in or Register.]
This game really has an old school EQ feel and despite what you've likely heard it's playable and fun, AND will have bunch more content in by December for playing and testing. Hope to see some more of my old EQ players there!
|
It's not as oldschool EQ feel as you or others would like to believe.
1.) Focuses on low cooldown abilities during combat (WoW style of gameplay).
2.) White Damage (aka autoattack damage), is far less important to gameplay, which is signficantly different from EQ melee combat.
3.) Downtime is minimal.
4.) Spells are not very much like EQ. Very minimal spell selection per class. The attempt to mimic spell gems from EQ are somewhat noted, but the amount of utility each spell class gets is far more minimal and consolidated compared to EQ. Seems like there are very few "fluff" abilities which add class immersion and is much more barebones, like an EQ min maxxer cut out every spell that didn't have high impact in combat.
5.) The size and scale of this game is absolutely dwarfed by classic EQ. The towns in this game are far, far smaller than anything from EQ. Wilds end has Kelething Jr. Which looks cool but is probably 10% the size of Kelethin.
6.) Crafting is....something. It is definitely a lot better than EQ crafting in some ways, but a worse version of WoW in others. Locking schematics behind RNG chests to progress any tradeskill beyond equipping a level 5 character is hilarious. Alchemy seems ok, as well as provisioning. Anything for armor, weapon, etc... is terrible.
7.) "Reacting to NPC one-shot mechanics". Level 7 mobs with a suicide sting that does a full tanks HP if you don't have a interrupt mechanic. Other mobs like level 5 non elite skeletons nuking for 30dmg.... You might think EQ does this, but the closes thing to these mechanics was Harm Touch, which did not one shot you as a lower level mob.
8.) Packing the game with wow elite mobs to punish soloing experience and force grouping. Mobs are more dangerous than EQ, leveling up you still can get annihilated by grey mobs if they are 'elite' or have some broken mechanic to make them too difficult to kill. Power scaling by level is nothing like EQ.
People that race to defend this game, answer me how 10 years of time has resulted in:
1.) Stackable items not automatically sorting when placed in bank.
2.) 6 playable zones (several incomplete or partially completed).
3.) Camping a character kicks you to server select instead of character select.
4.) Only PARTIALLY implementing 6 starting races with TWO starting zones(do not call the cave ogres/dark myr start in a zone....)
5.) No racials implemented.
6.) Can't switch weapons during combat.(good luck traveling at night with a torch
[You must be logged in to view images. Log in or Register.] )
This is of course just scratching the surface, which is what this game is. A surface level tech demo of a EQ-Lite game mashed with some wow mechanics and puzzling group obsessive content to the point it makes you wonder who their target audience actually is, other than delusional EQ players who want to pretend this is the "spiritual successor" to EQ.
EDIT: I know this sounds like I am bashing the game, and I am, I am very critical of its shortcomings, it has many, and I doubt this game stays online another 5 years.
That being said, I am still having fun, but I do think the luster will wear off much quicker than a game like EQ or WoW. I entered EA last week with 2 RL friends and we have probably collectively put in 120 hours. The longevity of this game is EXTREMELY doubtful, and the game going to EA at this stage is like paying $40 for early alpha testing after 10 years dev time. ALSO before anyone replies.....Yes I am aware of the comical behind the scenes of this game rebuilding from scratch and other drama, it doesn't excuse 10 years of investment flushed down the cocaine toilet.