Quote:
FAQ's:
How do you define dungeon type zones?
Dungeon type zones are based on the overall geometry and play style of the zone. They are clarified in this post.
|
https://www.project1999.com/forums/s...d.php?t=370929
Quote:
This list is provided to share how the staff typically categorizes each zone for camp purposes. This represents a summary ruling for each zone, and is overridden by any mobs with specific camp rules/rulings (for example, Lucan, VT, VD).
Additionally, the ability to cast Spirit of Wolf in a zone does not mean that it is classified as Open-World. Please refer to the classification lists below.
This is considered a supplemental resource. Please refer to section 2 of the Project 1999 Guidebook for camp rules.
|
https://www.project1999.com/forums/s...ead.php?t=2651
Quote:
Dungeon Type Zones are characterized as a zone which has very few open areas. These types of zones may include Sebilis, City of Mist, Unrest or High Keep (See section 2 above). For the most part you can claim what's Line of Sight (LOS)/Aggro Range. A couple exemptions to the LOS/Aggro range guideline may be Sebilis Spore King and Karnor Captain where camping within LOS/Aggro is just not practical.
For these types of zones camps are usually dictated by the geometry. You may absolutely hunt multiple camps if no one else is contesting them. Once another party shows up asking for one of your camps it is your decision which camp you wish to claim, then they can then have their choice.
|
By definition, how are Plane of Fear and Growth considered an Dungeon Type Zones? They are nothing if not open areas, even more so than The Overthere which is categorized as Open-World.