Just copy DAOC pvp exp system.
You gain exp on kills, don't lose it on death, and you can only kill the same person 3times in like a 24hr period to gain exp.
This allows people to PvP freely without huge repercussions of dying repeatedly and losing exp/levels. It also gives more incentive to engage in active PvP than to goto crushbone and grind mobs or whatnot.
I also like the team based PvP system, and think it would entice a lot of people unfamiliar with PvP to give it a shot. Having no one to play with or starting solo on a FFA PvP server is a nightmare, and the more players on a PvP server, the better.
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