Quote:
Originally Posted by Eisai
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Makes sense; the D&D level cap.
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Kedge Keep is the example i always use, that's the oldhead DnD design influence down to even the common drops only being wands because fuck you and people hated that shit.
the EverQuest we know and was successful was due to those people losing on design decision debates to younger people on the team/interns hopped up on redbull taking the cocaine that is Dungeons and Dragons and inventing crack.