Yeah a few missed opportunities regarding stats that didn't become common until later games I.E. quest lines only being available above a certain level of intellegence or wisdom or things like Dex/Agi giving a chance to avoid a trap you otherwise set off.
In general I think the very initial release did a better job of making all stats relevant with emphasis on things like trade skills ect. From there expensions were just focused on adding mobs and loot mostly for raiding opportunities a never really added diversity to the game other than different landscapes.
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