Quote:
Originally Posted by Goregasmic
[You must be logged in to view images. Log in or Register.]
Yeah the reward for the effort on a lot of quests is very silly but the itemization in general in classic is terrible. Like the rare on the stone spider is Brown chitin protector which is overall terrible for a druid and it drops from a mob still considered very annoying even to this day. Lots of pure caster stuff loaded with dex and agi. It seems like the guys who designed the classes never talked to the guys who created the items. Lots of stuff is basically useless to anyone.
|
IIRC there weren't teams working on quests vs items. It was just like a bunch of people all working on both individually. So you'd have one person working on a quest and the item it gave, and another person working on a different quest/item, and they all just get added to the game.
I would imagine that this being the first real DND style MMO also had something to do with the stats on the items. Like "AGI gives you avoidance so that might be good for a caster right? Since they're squishy and all." In theory, makes sense right? But then in practice AGI doesn't make enough of a difference for a squishy char with a low HP pool so those +AGI items don't actual matter. At least that would be my theory for how some of these items ended up with the stats they did...a bunch of theory that never worked in practice.