Quote:
Originally Posted by Null
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its already coded for the most part, it just needs to be tuned depending on any specifics. Also I didn't see this mentioned but in the current implementation of this in the code, interacting with -anything- that has a level will flag you up in level. So if you are just leveling off higher level mobs it will put you in a higher pvp range than you normally would.
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This is a whole lot of work for what will end up being a fairly insignificant problem. A server like Red 99, if it is modeled after P99 in regards to PVE difficulty, cannot be compared to previous EQEmu PVP boxes and their problems.
Being able to only play a single box combined with the difficulty of leveling will severely cripple any intentions people have of using OOR healers. I really don't believe this system should be implemented at the launch of the server. If OOR healing ever becomes a true issue, which I would argue will not happen, it could always be added in or switched on later. The only true outcome of having this system implemented right now would be to punish healing classes for doing their job in a group situation.