Quote:
Originally Posted by Pudge
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rather than teams, to address the problem you have abacab.. just auto-guild ppl when they start out. every level 1 gets auto-guilded into either a regional, race, deity, whatever kind of team i dont care. it can be just 1 guild across the entire server even for all i care.
that way ppl can make friends and start out with pre-made "friends" if they are new. and find other ppl they want to group with across the land by just typing "/gu hey guys anyone want a level 8 warrior?"
if you don't like your "team" (guild) then leave. these guilds might just remain newb guilds where players can meet eachother, or i could also even see some ppl staying in their original team guild and trying to make it a raid force.
but give ppl freedom, not forced "friends"
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Pudge also is seeing the problem, I don't mind people making guilds with their friends and I'm sure Pudge doesn't either.However, it is detrimental to the server if you allow pre-made zerg guilds to power grind through content and completely control the economy of a server...
How is someone new to PvP or the server supposed to compete with 55 people of the same guild destroying everything in a zone waiting for another zerg guild of 55 to battle it out in Plane of Fear?