Quote:
Originally Posted by Snaggles
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Gameparse can have some averaging problems and might not pick people up for ranged fights with huge hit boxes. It is accurate though outside spell damage. If you are in a group that I frequently gets exp but occasionally does a quick check will confirm most your team was in the upper spectrum of the meter, which is why you got the yellow group message and can loot the corpse first.
Likewise I expect if you parse two people on one target outside spell damage the one with the highest parse will get the exp every time. Maybe this is fringe science but by golly it works.
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When you are trying to be as scientifically accurate as possible, you don't want averaging problems. You don't want bugs in the code to throw your parses off. You don't want to say "good enough" when you lose 20% of another players parse when you walk out of range. You don't want inaccurate spell damage.
I am not sure why people are so against providing logs when we are trying to be precise and figure out the damage formulas. Logs also give context to what you were doing, because that can matter sometimes.
It's not hard to do, and other people can parse it for you.